![]() Those three games however, ran on less and less complex/powerful super-scaler boards (SEGA calls it Super-Scal ar Technology) than what Galaxy Force II and Power Drift ran on. ![]() The 1998 SEGA AGES Saturn ports of Galaxy Force II and Power Drift were done by Appaloosa and Phant, not Rutubo Games who did the outstanding work on Saturn Space Harrier, Out Run and After Burner II in 1996 (1997 in the U.S. –-galaxy-force-ii-interview-with-developer-m2/ ![]() Interview with Naoki Horii (M2 President) and Yousuke Okunari (SEGA CS3 Producer) It is based on the Japanese PlayStation 2 version from 2007 with both the Neo Classic graphics and Arcade Mode graphics. With the recent release of SEGA's 3D Galaxy Force II on 3DS eShop this past week, I wanted to understand more about why the Japanese Saturn version was so sloppy & choppy, given Saturn's usual prowess with 2D / sprites, scaling and rotation. ![]()
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